![grimgrimoire length grimgrimoire length](https://rei.animecharactersdatabase.com/uploads/chars/5688-1857150775.jpg)
For example, Astral creatures can't be harmed by most physical attacks, so you would be wise to bring a Homunculus that can turn them into flesh and blood for a short while. It gets quite complicated and there are lots of tactics you'll have to learn as you get access to more and more Magic types and Runes. The fun part is that there are five different Magic types, and they all come with their own Runes, their own gatherer units (Imps for Sorcery, Ghosts for Necromancy, etc), their own tech-trees and units. These Runes can also be upgraded and they allow you to build other, related Runes that produce different units and can also be upgraded. You have different Runes that you build that act as your buildings, and in them you build gatherer units that gather crystal energy (money) from various places on the map. The characters are beautifully drawn and animated (if you like Vanillaware's puppet-animation style), and quite creatively designed. You're a young girl enrolling in a magic school, and before you know it you're smack in the middle of a murder mystery and a devious plot to resurrect an old mage, all the while reliving your first five days in the school over and over again, frustratedly trying to stop the evil scheme before you're sent back to the first day for the umpteenth time. The story, in a nutshell, is a charming mix of Harry Potter and Groundhog Day.
#GRIMGRIMOIRE LENGTH PS2#
RTS, you say, and on the PS2 at that? Yeah, GrimGrimoire is basically a side-scrolling RTS with totally awesome Vanillaware graphics.